Nov 07, 2010, 09:06 AM // 09:06
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#1
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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(Help) Deep 1man/3heros
I've been trying to complete the Deep in HM with no more than 3 heros. And, even if I've been able to go trough nearly half of it, I'm stuck now <_> I simply can't pass the Scorpion room.
So here are the bars I've been using...
And this is how far I've gotten...
Any tips for the room? I suppose I'll have to kill onis first by the big jade block, but what next? I don't think heros will be smart enough to run trough :S
Any advice to improve the bars will be welcomed as well ^^
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Nov 07, 2010, 09:59 AM // 09:59
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#2
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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impressive with just heroes
cant help you but goodluck
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Nov 07, 2010, 10:30 AM // 10:30
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#3
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Unless someone else has a genius idea that looks like the end of the run to me.
It may be possible to pull mobs to the other stairs on the right and pull them as small groups which should clear the path to the aspect/gate easily enough.(once you clear oni popups and closer patrols)
I'm also thinking that seed alone won't cope well with the healing needed in Room 15 if you can get there But if you flag heros outside the aspect and recall them after 1kd x3 to trigger the spawn it should be ok?
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Last edited by Calista Blackblood; Nov 07, 2010 at 10:33 AM // 10:33..
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Nov 07, 2010, 10:45 AM // 10:45
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#4
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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As for Kanaxai's chamber I was planning to use a Ghostly Stone, and hope i could kill him fast enough (Shivers+Dissonance could neat enough interrupts, Insidious Parasite+Empathy+SS should be giving a nice damage, and I'd be providing the KD's.).
But again, I don't want to think about what I'll be doing when I'm still facing that stupid room >_<
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Nov 07, 2010, 10:52 AM // 10:52
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#5
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Ascalonian Squire
Join Date: Mar 2009
Location: Teh Deep
Guild: Hiding From Shitters [Shh]
Profession: W/
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i would just flag my heroes trough. scroll them up if they die.. i guess
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Nov 07, 2010, 11:22 AM // 11:22
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#6
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by P_A_A
As for Kanaxai's chamber I was planning to use a Ghostly Stone, and hope i could kill him fast enough (Shivers+Dissonance could neat enough interrupts, Insidious Parasite+Empathy+SS should be giving a nice damage, and I'd be providing the KD's.).
But again, I don't want to think about what I'll be doing when I'm still facing that stupid room >_<
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That would help but a backup plan might be better for a first attempt.You can always test and modify.
KD-Recall KD-Recall KD-Recall and he will pull quite easily without popups so should be killable in reasonable time. I'm also thinking if there are any benefits of Inspired Enchantment/Revealed Enchantment over Spinal Shivers.
Paranon or Babes may be able to shed some light?
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Last edited by Calista Blackblood; Nov 07, 2010 at 11:31 AM // 11:31..
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Nov 07, 2010, 11:22 AM // 11:22
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#7
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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very good work for trying, especially without cons, for scorpion, the only thing i can think of would be basically to kill everything 1 group at a time. We don't even run through there when we take 9 heroes. Might wanna try taking consets aswell and dropping the ST rt, either for another healer or a spirit spammer.
edit: kanaxai only requires 2 KDs CB.. :P
^^I work largely off memory which is fuzzy at best so shh.. ucwutididthar?
As i see it, there would be 2 ways of killing kana, once you have kd'd him, you could either pop a ghastly stone and hope you kill it before your monk runs out of energy, or you could pop a mystical stone and hope that that is enough to keep you alive while you kill kana. It is enough to keep 2 people alive in that room, not sure about 4.
Last edited by paranon; Nov 07, 2010 at 11:44 AM // 11:44..
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Nov 07, 2010, 12:05 PM // 12:05
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#8
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Oh, I do use cons, it's just they'd ran out when I took the screen. Don't think I could've gone so far without them xD.
About dropping the ST rit, I've thought about it, but the problem is that, if there's a minimun leak of foes, heros are pretty much condemned...
Ill try switching it by a SoS with splinter/ancestor's and Mend body & soul/Spirit light and see what happens...Any suggestions on what to put in the necro bar instead of rit spells?
About using a Mystical Stone, im afraid of how long Kanaxai will take without the extra damage & interruptions from the rider
PS. Calista, I knew about the 2 KD thing ^_^ Didn't even thought of doing it with sappings all around the room lol. But thx anyway
Last edited by P_A_A; Nov 07, 2010 at 12:08 PM // 12:08..
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Nov 07, 2010, 12:31 PM // 12:31
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#9
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by P_A_A
Oh, I do use cons, it's just they'd ran out when I took the screen. Don't think I could've gone so far without them xD.
About dropping the ST rit, I've thought about it, but the problem is that, if there's a minimun leak of foes, heros are pretty much condemned...
Ill try switching it by a SoS with splinter/ancestor's and Mend body & soul/Spirit light and see what happens...Any suggestions on what to put in the necro bar instead of rit spells?
About using a Mystical Stone, im afraid of how long Kanaxai will take without the extra damage & interruptions from the rider
PS. Calista, I knew about the 2 KD thing ^_^ Didn't even thought of doing it with sappings all around the room lol. But thx anyway
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I'm verging on suggesting N/Me and taking Inspired/Revealed Enchantment as both will strip Nightmare Refuge and instantly recharge.Hex duration isn't a problem due to no Natural Resistance so it comes down to remove/interrupt but I'm not entirely sure what else would suit to slot in @ 8/9 which leaves 10/9SR 12Curses before runes.
N/Me Inspired enchant leaves 2 slots open if you drop Spinal
N/P "Stand your ground" "Never give up" "Never surrender" all reasonable regen/energy/armor at 8 command(flamehat on,just throwing ideas out here) (two spare slots with spinal kept)
N/E - Ward against foes or Melee /GolE May well have more defensive/surivability vs a command shout variant.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Last edited by Calista Blackblood; Nov 07, 2010 at 12:45 PM // 12:45..
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Nov 07, 2010, 12:48 PM // 12:48
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#10
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Well, it seems we are facing Natural Resistance ( http://wiki.guildwars.com/wiki/Kanaxai ). However, I like the thing about droping Shivers for Inspired.
How about... SS/Inspired Ench/Empathy ?
Oh,and put this in for the ritualist: [1]
I know i should be bringing something useful from another proffesion, but i don't really know what to drop :7
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Nov 07, 2010, 12:55 PM // 12:55
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#11
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by P_A_A
Well, it seems we are facing Natural Resistance ( http://wiki.guildwars.com/wiki/Kanaxai ). However, I like the thing about droping Shivers for Inspired.
How about... SS/Inspired Ench/Empathy ?
Oh,and put this in for the ritualist: [1]
I know i should be bringing something useful from another proffesion, but i don't really know what to drop :7
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My bad I never looked at: NR "Boss like foes" Kanaxai >.< Although that gives a stronger argument for Inspired,Spinal will still be somewhere in the region of 16-20 seconds duration which still leaves the two slots open.
Im wondering how much benefit 5-6sec Empathy will have,would it be enough to justify the attribute split over taking Spinal and running stronger /E or /P for example.
Choices now hehe
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Last edited by Calista Blackblood; Nov 07, 2010 at 01:00 PM // 13:00..
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Nov 07, 2010, 01:00 PM // 13:00
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#12
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Ascalonian Squire
Join Date: Mar 2009
Location: Teh Deep
Guild: Hiding From Shitters [Shh]
Profession: W/
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Quote:
Originally Posted by P_A_A
Well, it seems we are facing Natural Resistance ( http://wiki.guildwars.com/wiki/Kanaxai ). However, I like the thing about droping Shivers for Inspired.
How about... SS/Inspired Ench/Empathy ?
Oh,and put this in for the ritualist: [1]
I know i should be bringing something useful from another proffesion, but i don't really know what to drop :7
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that necro is .. to nrgy heavy for kanaxai.. just saying ^^
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Nov 07, 2010, 01:33 PM // 13:33
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#13
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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Well, taking EoE on the necro could help with breakage, apart from that im not sure. Inspired is a very energy-heavy way of dealing with kanaxai's refuge. (10e per cast, 50% fail chance = average of 20e every 10secs)
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Nov 07, 2010, 01:36 PM // 13:36
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#14
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Academy Page
Join Date: Jan 2007
Guild: Hiding From Shitters [Shh]
Profession: N/
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I'd recommend dropping those rt damage skills for rt heals (on the necro). You're probably better off dropping shivers and just interrupting Nightmare Refuge with "YMLaD!" (if you can) - you heroes energy wont let it maintain more than SS on Kanaxai.
Last edited by xeRox teh Sorcerer; Nov 07, 2010 at 01:40 PM // 13:40..
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Nov 07, 2010, 08:06 PM // 20:06
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#15
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Hell yes! Got past Scorpion Room! So happy.
In the end, it was easier than i thought. First, do the big Oni pull, and move only the SS necro so he uses MoP. Spike onis to death, drop recall, recover.
Jump onto the first outcast group, spike it, go back. Recover.
Go to the outcasts that are by the right, spike them and go to the stairs that are far by the right, deactive the Fire Flower and flag heros there (safe spot, no Scorpion triggers there).
Kill next group of outcasts, the one which is in front of you, and after that, go to the end of the room, by the right (more or less where the screen shows). Quickly aggro Kanaxai's Aspect and you're practically safe, since heros will be jumping into Kanaxai, and no randomly all over the room. Kill Kanaxai's Aspect = Profit!
Sadly, I went to the next room without much thinking and got killed there, lag and my stupidity thinking I could outcome the upcoming foes were my murderers. However, this room shouldn't be really difficult with careful planning. Next room is piece of cake, since its just grabbing all sapings and spike them, something u can do solo ^_^.
Aspect of Decay somehow scares me...Not for the mobs, since I'll be using the recall trick, but for the massive deg its there :7 Well, I'll take care of that when i get to it . I forgot to bring the summoning stones anyway, so i don't think i could've made the run
Thx everyone for all the tips given, keep them coming if u know more ^_^
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Nov 07, 2010, 08:23 PM // 20:23
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#16
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Let us know when you make it to Kanaxai and how you did it :P I can't think of much else off-hand.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Nov 07, 2010, 08:56 PM // 20:56
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#17
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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GJ so far and GL on finishing, bridges shouldn't be too hard if you kill the back aggro first, and sappings can be soloed, idk what to say about decay, in heroway we usually turn left and kill all the foes, not sure if it'll work with only 3 heroes though.
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Nov 07, 2010, 10:14 PM // 22:14
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#18
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Academy Page
Join Date: Jan 2007
Guild: Hiding From Shitters [Shh]
Profession: N/
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For the Aspect of Decay I'd suggest using the recall trick, killing the remaining 6 oni then flagging your heroes back and running around turning all flowers off yourself, then continuing with the heroes.
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Nov 08, 2010, 06:23 PM // 18:23
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#19
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Ok, I got till the Sapping Nightmares today, and got killed because of massive lag :7
Bridges where indeed really easy, just pop the spawns, die, wait till all have popped and then go calm.
I'll see if tomorrow/this night servers are better and I can actually manage to do it...
PS. Scorpion rooms is now easy indeed ^_^ The only difficult part is grabbing onis (at wich I suck)
Edit: D'oh!
Help @ pulling just the aspect?
Last edited by P_A_A; Nov 08, 2010 at 09:07 PM // 21:07..
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Nov 09, 2010, 09:40 AM // 09:40
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#20
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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http://img641.imageshack.us/img641/5172/gw031p.jpg
^_^
Ps: And i even popped the wrong stone lol
Edit: Removed running reference.Some tried to turn this thread into a services wanted.
Last edited by Calista Blackblood; Nov 10, 2010 at 11:52 AM // 11:52..
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